![]() But where's your stuff? Why, on the money mule, of course! Knock him unconscious and loot his body. Press enter and you'll be yourself again. When you're done, return to the kitchen/butchershop.You still can't see your inventory, even when looting chests, but don't worry. You'll have to skip the room opposite Gomez' room (which wasn't worth all that much anyway) and the great view of the colony at the top of the storage tower is also out of range for the Control spell. Strip Gomez of all of his worldly belongings you can get your grubby chef-hands on as described below. The guards are now totally fine with this, because you're just the chef. Walk into the house of the Ore barons.Now that you have become the chef, pick up the picklocks you dropped earlier.It'll take a little time and 12 mana to take control of the chef. Now stand close to the door (the walking range with Control is limited) and use the Control spell on the chef you didn't knock unconcious.The one you knocked unconscious isn't going to bother you anymore, which is important for Control to work. Knock one of the chefs unconscious, preferably Balam as Omid is unarmed and both will attack you when you attack them.Drop a sufficient amount of Picklocks on the floor.Go there around midnight (use a bed if needed) and you'll find two butchers/chefs, Balam and Omid working here. ![]() It leads into a fairly small kitchen/butchershop. On right side of the house of the Ore barons, all the way at the back in the castle wall, there's a door. ![]() Wait until the third chapter so you can buy the Control spell scroll/rune from Baal Cadar.In this case you have two main options: ignore the guards, they'll give up soon enough and leaving won't be a problem. But that doesn't get you into the house of the Ore barons. If you joined the new camp, you can get into the castle as a message carrier for the water mages. ![]() If you joined the old camp or the swamp camp, this won't be a problem as you'll visit Gomez when you become a Shadow or are Taking Weeds to Gomez.Įxtra instructions, only needed if you joined the new camp Once you have access to the castle (and before the fourth chapter), enter the house of the Ore barons during daytime. And you have the axe, which is an excellent starter weapon. You now have 65 crude swords that can be sold/bartered for 3250 ore nuggets of value. Using the furnace (use+keep tapping up) your raw steel turns into glowing steel, the anvil turns glowing steel into glowing blades, the water bucket turns glowing blades into blades and the grindstone turns blades into crude swords. Pick the lock on the chest (LRRLLL) and you will find an axe (32 DMG/12 STR), mandibles of a minecrawler (you can take these to Kor Calom), 27 raw steel and 16 blades. (Baal Parvez in the old camp can take you) Ask Lester (near the entrance) the way to the smithy. In the chest from the blacksmith in the old camp (RRLRLL) you'll find 20 raw steel and 2 crude swords.
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